2016 OSHG: PEOPLE: Worlds in your browser. The worlds of WebGL are coming

Worlds in your browser.   The worlds of WebGL are comingWeb Graphics Library (WebGL) allows browsers to render 3d graphics, using the computer’s GPU.   A number of initiatives are working to develop software to access and run virtual worlds in browsers.  Some of these worlds are like limited versions of OpenSimulator and the MOSES project is working to develop a WebGL interface to connect the Halcyon Fork of  OpenSimulator to the browser.  WebGL (Web Graphics Library) is a JavaScript API for rendering 3D graphics within any compatible web browser without the use of plug-ins.   WebGL is integrated completely into all the web standards of the browser allowing GPU accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background.  WebGL programs consist of control code written in JavaScript and shader code that is written in GLSL, a language similar to C/C++, and is executed on a computer’s Graphics Processing Unit (GPU). WebGL is designed and maintained by the non-profit Khronos Group.Browser-viewer, progress and possibilities: SummaryOther OSHG articles in this blog.DemosEarly demo meeting in Cybalounge. Not your father’s virtual worldVirtual world on a browser. Demo now. Coming in HalcyonCybalounge–Another virtual world on your browser.*******************************************************************(More after the break, scroll down!)********************************************************************** Metaverse events, current and upcomingOSCC presentation videos availableWIP shows cancelled for Dec because of conflict with other eventsCRASH! Site, the musical under development by people like usOSHG: Exploratory project by NMA: Future of Open-Source Virtual Worlds10th Annual Virtual Worlds Best Practices in Education. March 29–April 1, 2017. Call for proposalsMal Burns: Inworld ReviewTry a browser-based virtual worldSelby’s daily news collection:  Virtual worlds are real    Events on the Hypergrid: HYPEventsEntertainment on the HypergridHYPERGRID EVENTSDestination guide: OpenSimWorldOpensim AAM Virtual PerformersSign of the Kite WELCOME TO SEANCHAI LIBRARIESIn a virtual world, your deodorant never fails.***************************************************Three.JS, WikipediaThree.js allows the creation of GPU-accelerated 3D animations using the JavaScript language as part of a website without relying on proprietary browser plugins. This is possible thanks to the advent of WebGL.High-level libraries such as Three.js or GLGE, SceneJS, PhiloGL or a number of other libraries make it possible to author complex 3D computer animations that display in the browser without the effort required for a traditional standalone application or a plugin.*******************Khronos GroupThe Khronos Group is a not-for-profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests.-GLGE  GLGE is a programming library for use with WebGL and JavaScript.  GLGE is a JavaScript library intended to ease the use of WebGL; which is basically a native browser JavaScript API giving direct access to OpenGL ES 2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins.  The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.Interest from the OpenSim community”Other wanted features included a web-based viewer, with 30 percent of respondents…” — Dreamland Metaverse tops hosting surveyRelatedBabylonJS – 3D engine based on WebGL/Web Audio and JavaScriptThree.js and Babylon.js: a Comparison of WebGL Frameworks3D games on the Web – Game development | MDNA beginner’s guide to WebGL – Dave Voyles | Tech Evangelist, MicrosoftWebGL Jobs List of WebGL frameworksBabylonJS PlaygroundUser contributions Browser-viewer, progress and possibilities: Summary**********************************************************************************News and Notes***********************The Hypergrid WIP ShowThe Hypergrid WIP is a one hour “show & tell” of works in progress or recently completed. Everyone is invited.  Building, scripting, promotion, entertainment– whatever you are working on.-Presentations are in voice and text.  For text presentations, best bring the text in a notecard and paste it into chat.  Voice presentations may be captured in video.  Stills and videos from the show may appear in this blog and elsewhere.Next WIP showWIP shows cancelled for Dec because of conflict with other eventsNext WIP show: Sun. Jan 8, Noon SLT Narasnook  location (second Sunday of the month)Pandora allows presenters to run high threat OSSL functions.world.narasnook.com:8900Put the line above in your World Map next to Find.  Click Find. TPAt Narasnook, use World Map to search for PandoraCookie II location (fourth Sunday of the month)HG address below: paste into the World Map next to Find. Click Find, TPgrid.kitely.com:8002:Cookie II in Kitely: paste into Nav (top) bar of Firestorm, Enter.hop://grid.kitely.com:8002/Cookie II/68/369/22Previous Articles from the WIP show Glimpses of Hypergrid Work-in-Progress (WIP) showWIP Show: How to with NPC, Nara Malone. Storytelling of the futureWIP on Cookie II, Kitely, 9/20 Dolls, Discos, and DiscussionWIP August 23, A conversation about being creativeThe WIP show, 7/18/2015: Virtual mobile art by Lucy AfarensisWIP Show at Hobo Sandbox on Cookie II, KitelyWIP Show, works in progress on the Hypergrid June 3, 2015Hypergrid WIP meeting. The creatives of the hypergrid************************************Entertainment on the Hypergrid, a G+ community   HYPERGRID EVENTS   Hypergrid DestinationsHypergrid-related articles in this blogHG links– depending on your interests Outworldz One-Click Hypergrid  (Install your own HG)Binder’s OSWorlds Stats and Status (past week)Google Calendar tutorial (Used for notices of HG events)Hypergrid Tour 2016-01– 167 virtual worldsSign of the KiteEvents on the Hypergrid: HYPEventsBest metaverse communities   Top avatar outfitters on the hypergridArcadia Asylum All Around   G+ community: Hypergrid SafariG+ community: Metaverse ToursOpensimworld. Destination guide for the HypergridRadio in the virtual worldOpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloneyAviation radio: Music to fly by. And to promote your aviation event.Radio for your place – Radio for the metaverse. Anyone for podcasts?Metaverse beginner helpNMA entry path How to Enter Kitely Virtual WorldsMetaverse 101 Info + Tutorials for getting started in OpensimFr43k Paine/Dealing With GriefersA Dimension BeyondVirtual Outworlding Table of Contents. SummaryNewcomer help in virtual worldsVirtual worlds are about people. Communities, communication, shared goalsTime conversion: put time/zone into Google search to get your time Schools in virtual worldsHeritage Christian Online SchoolHCOS Brochure-What is “Virtual Outworlding” and how can you use it? KeywordsI publish 5 or 6 days a week, skipping 1 or 2 days in midweekFor more on topics like this, follow Selby Evans in Google+ What do we do in Virtual Worlds? Google search this blog: Search bar, upper left–or:Put site:virtualoutworlding.blogspot.com at the end of the search terms Annotated screen shots made with JingAll original content on this blog is Creative Commons License, attribution only. Second

Click here to read the complete story