2017 WEB-WORLDS: How to start building in Cybalounge, a roadmap for beginners

How to start building in Cybalounge, a roadmap for beginnersCybabalounge offers support for building in web-worlds.  You get your own web-world, along with tools to build things to go in it.  This article tells how to get your world, go into it, and start building shapes.  You  learn to use tools by using them, not by reading about them.Selby in his test worldClick image to enlargeI made those objects with just a quick read of the documentation.Cybalounge has building tools like those in virtual worlds.So virtual worlders can build without working in HTML5 or Javascript.The documentation is just now being written. I am working with the documentation to provide instructions for beginners.These instructions are for people already familiar with building in virtual worlds.Web-worlds in your browser: Visitor’s guideWeb-world articles in this blog*******************************************************************(More after the break, scroll down!)********************************************************************** Metaverse events, current and upcomingJournal of Virtual Studies, Vol. 8, No. 2IMA Blog3D web-worlds of the browser (G+ community)Public service web-world by CybaLounge. Virtual worlders, this one is for usOSCC presentation videos availableCRASH! Site, the musical under development by people like usMal Burns: Inworld ReviewTry a browser-based virtual worldSelby’s daily news collection:  Virtual worlds are real   Virtual Outworlding news collection Events on the Hypergrid: HYPEventsEntertainment on the HypergridHYPERGRID EVENTSDestination guide: OpenSimWorldHyperica, Directory of Opensimulator hypergrid destinationsOpensim AAM Virtual PerformersWELCOME TO SEANCHAI LIBRARIESVirtual world G+ communities:  Communities virtual worlds G+MOSES software developmentIn a virtual world, your deodorant never fails.*****************************************Get a free world to build inYou have to be a registered user to be able to build in CybaloungeYou can come in as a guest without registering, but guests can’t build.To register in the nonprofit world sector, go here: https://nonprofitvirtualworld.org/Be sure nonprofitvirtualworld is in the url when you go back.There are other sectors in Cybalounge.  Your world won’t be in those sectors.Your world?  Yes.  When you register, you get a free world.  Registering is done as usual.  You give a name, email, and set a password.Then log in.  You will arrive at the main nonprofit world meeting pavilion.The meeting pavilionGo to your worldClick on the pushpin in the bottom buttonsThe pushpin is the rightmost button in the image below.The pushpin shows worlds available.  The first worlds are public, not yours.You world is private initially.  Click the private button.Note: If you change the world to public, the listing will move to the initial list.                     Bottom buttonsServices for visitors, CybaloungeClick image to enlargeCybalounge screen.  The bottom buttons offer some controls.Go to full screen and hover the cursor over a button to see floating text.The floating text gives some idea of what the button does.Stop animation is used to get up from sitting.Start buildingThe Location Editor is the tool you build with. To start it, click on the crossed tools on the bottom barThen click on the ground to open the construction menu. See the test world image above.The name of the currently selected object is at the top (in green).The initial object is cube_0000000, which is the world cube.  That is what you selected by clicking on the ground.Everything you put here will be a child or subsequent descendant of this cube.  World cube selectedMenu lists primitives you could addClick image to enlargePrimitivesAs in virtual worlds, there are primitives to start with:Familiar: Cube, sphere, cylinder, planeOthers: Text, interaction, doorPractice: In the construction menu click on Primitives.That opens the sub-menu for you to add primitives.Click the Add Cube command.Play with the cube by changing its properties.Child cube selectedMenu lists options for this cubeI will click attributesPropertiesTo edit the properties of an object, click on it to select it.Note that the control menu changes to show and fit the object selected.The main properties you need to know about at the start are:Position, dimensions, rotation, scale, material (color and texture) and collision.Position is in XYZ coordinates, but note that Y is vertical.Position is relative to the parent object. The parent is the object selected when the new primitive was created.The world cube cube is the parent here.  You arrived near the 0,150, point.That 150 is the y coordinate.  Up-down in this world.  The ground is 150 centimeters up from the bottom of the world cube.Scale is used to change the scale of the object (all dimensions equally)Rotation has units of degrees.Colors: Choose from the palette or enter RGB values.Textures are images.  You choose from the TextureMap drop-down menu.Or from those uploaded to your inventory (instructions coming later). Collision is the reverse of what virtual worlds call phantom.  If collision is set, avatars can collide with the object.  It is not phantom.The group property does what virtual worlders call linking.Child cube selected Attributes clicked, listedNote indentation All your mistakes are virtualThat is one of the benefits of learning in a virtual world.  You don’t have to read a manual to find out how things work.You just try things and see what the buttons do.  No matter what you do, you can always have a do-over.TBD: We need a Start over button that takes the world back to the start.We even get a do-over on these instructionsWe welcome questions and suggestions.  Best post them in comments on this article.If you post them in G+ or Facebook, I may not see them.I can edit/revise the contents here to respond to questions.Or come for a chat in voice during my office hours:10-10:30 am California time most weekdays.You don’t need to register if you just want to chat.  You can also visit my test world there.  Just click on the push-pin and scroll down.  Then click on the enter button.More instructions coming soonThis article is intended to help people start learning how to build in a web-world.Future articles will tell:  How do I:Find a library of standard texturesImport my own textures.Apply a texture to an object side.Put up a bulletin-board where I can put messages.Show a web page on a poster inworld.Make an object that opens a web page on click.Let visitors send me an email.Make an object start an inworld video on click.-Yes, I know you can think of things I left out.So put them in the comments on this blog and we will get to them.  Most of what we want

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