2017 WW: Tutorial: Edit terrain, the ups and downs

Edit terrain, the ups and downs.How to build hills and holes in your Cybalounge world; how to texture your land.  The green blobs move the groundup or downClick image to enlargeCaution: Before you practice terraforming save your world. Save and restore your web-worldTerraforming practice will give your land acne,Instant cure: RestoreTo raise or lower terrain:  Go to the place you want to changeClick the crossed tools.  Click a nearby green blob.In tool panel, click Attributes, then Dimensions, then HeightThe default height is 100.  Enter a larger number to raise the height.The texture changes with height.You may sink into the ground until you turn off the tool button and reload.********************************************More after the break*************************************************Metaverse events, recent and upcomingOpenSim Community Conference (OSCC) Dec. 9-10, 2017Hypergrid International Expo (HIE) :  16-17th Dec 2017Mal Burns: Inworld ReviewHypergrid Writer’s CommunityHYPERGRID EVENTSMetaverse Jobs; Job ListingsIMA locations3D web-worlds of the browser (G+ community)Selby’s daily news collection:  Virtual worlds are real   Virtual Outworlding news collection Events on the Hypergrid: HYPEventsDestination guide: OpenSimWorldHyperica, Directory of Opensimulator hypergrid destinationsWELCOME TO SEANCHAI LIBRARIESEntertainment on the Hypergrid, a G+ communityHypergrid DestinationsHypergrid-related articles in this blog***************************** Zero height creates a puddleThe green blob is under the water.To change the height again, toggle water.Water off shows the green blobClick the green blob to change the height.Toggle water back on again.Terrain changersToggle Water:  Switches the water on or off.Random Terrain: Surrounded by a circular hill/mountain range of random height.   Even Terrain: Creates a terrain of even height.Create Island: Creates a circular island surrounded by water.Grid Lines (on selected object)When an object is selected, it is marked by a grey, translucent box.  If you select None, that’s all you see.  If you select Lines, you also see lines marking it’s position on the grid dimensions.  If you select Grid, you see a translucent grid.  (I normally use the Lines setting.) Adjust TerrainChanges the height of all points simultaneously by the given value.  Caution: Rezzed objects will not rise, so they may be left under the terrain.Flat (simple) terrainChecking this box make the land flat.  No hills, valleys, or water.  You might choose this option If you want to have faster rendering.  If your world will be mainly indoors.If you want to use terrain texturing (terrain mapping).Terrain texture(terrain map)Shawn’s amazing web worldTerrain texturedClick image to enlargeYou can select/change the texture for the whole terrain. This will only work for flat terrains or if shadowing is activated for the current scene (see location settings).   As a practical matter, shadowing is too heavy a resource load for general use, so flat terrain is the main thing to consider.  -To select the texture for your terrain, click the white text bar next to Terrain Map and select from the drop-down list.  The list will include, at the bottom, textures you have uploaded.  Click the texture you want and press return.  If you don’t see an immediate change, refresh the world (circling arrow, upper left).   Horizon (Skyboxes)The view on the horizon is created by texture.  The current default is a pair of textures representing day and night, cycling accord to UTC time.  This feature is under revision and this section will be updated later.-The day/night cycle may be of little use in a global web.  And a virtual world has little reason to imitate the “real” world.  People would probably prefer to upload their own horizon textures.  Some will certainly prefer to have off-world images such as the double sunset of the first Star Wars.  My suggestion: Create a class of assets called Horizons and let people upload textures to it.  Let people chose a Horizon in the Locations panel.If convenient, let people cycle through the Horizons with a change every (user set parameter).  It would be good if the textures could include GIFs– people could have distant lightning and other animations.**********************************************************************************LicenseOriginal text in this blog is CC By: unless specified public domainUse as you please with attribution: link to the original.All images without attribution in this blog are CC0: public domain.*********************************My web office: Cybalounge.Don’t register — enter as guest.  If you don’t see me:Click the pointed pushpin on the bottom line See if I am in Selby’s room.My office times:  Weekdays: 12: -12:30 Central time  (US) Maybe weekends, too.  Other times by appointment. We can also visit WebWorldz, a professionally-built world if you want. Thinkerer Melville in Second Life, Selby Evans in KitelyA web page you can walk intoTry a browser-based virtual worldCybalounge is ready for virtual worlders to use: Tutorials and suggestionsEntertainment in virtual worldsMal Burns: Inworld ReviewEntertainment on the HypergridOpensim AAM Virtual PerformersHYPERGRID EVENTSThe web show: a magazine from the virtual worldsArt of the Artists: [email protected] Machinima Challenge (L$350,000 Prize Pool) Create a film with a work of art.OpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloneyAviation radio: Music to fly by. And to promote your aviation event.Radio for your place – Radio for the metaverse. Anyone for podcasts?Videos from virtual worldsFree video resources for virtual worlds: Screen capture beyond FRAPSSimple video editing with Shotcut, for virtual worldersConvienient video capture in Windows 10–any windowArticles about videos from virtual worldsNews and NotesCommunities in the virtual worldsArcadia Asylum All Around   G+ community: Hypergrid SafariOpensimworld. Destination guide for the Hypergrid   Best metaverse communitiesCommunities virtual worlds G+Radio in the virtual worldsOpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloneyAviation radio: Music to fly by. And to promote your aviation event.Radio for your place – Radio for the metaverse. Anyone for podcasts?Metaverse beginner helpIMA best practices   How to Enter Kitely Virtual WorldsMetaverse 101 Info + Tutorials for getting started in OpensimFr43k Paine/Dealing With GriefersA Dimension BeyondVirtual Outworlding Table of Contents. SummaryNewcomer help in virtual worlds   Virtual worlds are about people. Communities, communication, shared goalsTime conversion: put time/zone into Google search to get your time Articles in this blogAbout educationAbout artDinosaurSailing in virtual worldsAbout VideosSights of the virtual worldsPeople of the virtual worldsAbout businessOutworldz One-Click Hypergrid (Install your own HG)The Hypergrid WIP ShowThe Hypergrid WIP is a one hour “show & tell” of works in progress. Everyone is invited.  Building, scripting, entertainment– whatever you are working on.Selby may capture video of presentations in voice, for posting on YouTube.The WIP show normally meets on 2 Sundays a month at 12 pm California time.The show meets at the Pandora location on the second Sunday But will not meet in the summer.And at Cookie

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