2017 WW: What DragNDrop for web-worlds means for inventories

What DragNDrop for web-worlds means for inventoriesNow that we can drag and drop things to build in Cybalounge, we need to rethink the inventory.  We may prefer to keep our main inventories on our own computers, keeping inworld only the things we have rezzed there.Watch on YouTubeCybalounge is ready for virtual worlders to use: Tutorials and suggestionsDrag and Drop building in Cybalounge: TutorialWith DragNdropYour inventory is on your computer.So your portable inventory is with you wherever you take your computer.As long as you go to virtual worlds that let you DND.This will become especially important when avatars can use DND.Free COLLADA models.Cybalounge is ready for virtual worlders to use: Tutorials and suggestions********************************************More after the break*************************************************Metaverse events, recent and upcomingAvatar Repertory Theater (ART) prepares a frightful Halloween show.Mal Burns: Inworld ReviewHypergrid Writer’s CommunityHYPERGRID EVENTSMetaverse Jobs; Job ListingsIMA locations3D web-worlds of the browser (G+ community)Selby’s daily news collection:  Virtual worlds are real   Virtual Outworlding news collection Events on the Hypergrid: HYPEventsDestination guide: OpenSimWorldHyperica, Directory of Opensimulator hypergrid destinationsWELCOME TO SEANCHAI LIBRARIESEntertainment on the Hypergrid, a G+ communityHypergrid DestinationsHypergrid-related articles in this blog*******************************Possible levels of use for DNDContents imported by DND can be handled in multiple ways. DND for importing and displayWhat you drag in is both rezzed and stored in inventory.This is the current Cybalounge model. It is based on the inventory inworld model of the traditional virtual worlds.If your main inventory is on my computer,  web sites don’t pay to store it.You will probably back it up on Google Drive.So Iyou need an option not to store things I DND in.DND for display only or mainly (user setting)You could have a user setting: Import/Display onlyDisplay only means that what you import does not go to inventory.It just rezzes and remains part of the world display.  You could take it into your inworld inventory if you want.  But your main inventory is now on your computer.Because you can find things more easily there.  And you can bring them into any world that lets you.And if you buy another avatar, you will probably want to use that one.  DND temp-rez for authorized guestsAs owner or administrator of the world, you could allow selected visitors to temp-rez.Temp-rez only displays in the current live copy of the world.  It is never saved.So it is automatically discarded when the world is reloaded from file. If you want that same thing when you come in again, you can drag it in again.  The only things you need in your inworld inventory are things you want all the time. Or things you want to give to others.Temp-rez could also be offered in timed mode: Objects removed after 10 minutes.I use that mode in virtual worlds: rez on click with a die script.  Use cases for restricted levels of DNDOnline sales floor: Assistants or customers could rez product displays as needed.Education: learners could rez assignments for demonstrations.Museum: docents could rez displays as needed.Presentations: Rez objects for the presentation, clean-up is automatic.Tutoring: Instructional information could be presented.Meetings: Agenda, minutes, notes, etc could be displayed.Web-world message boardHow do we get contents for a local inventory?There are online sources of free COLLADA files, but we do not yet know what can be imported.Kitely Market could sell items for delivery to local computers.Given the import specs, Kitely Market could be sure its offerings were importable.The implications of drag and drop avatarsI don’t know if this feature is publicly available anywhere–yet.It is technically possible for web worlds, but not simple.It is probably also possible for OpenSimulator . But it may need viewer code changes to support it.  If it were available in OpenSimulator, people could keep avatars in their own files to drop in as needed.A person might have multiple avatars with different clothes. People could have avatars made to look like themselves.  Or like whatever else they pleased.  They could only drop them in worlds that allowed drag and drop avatars. That could become a major element of product differentiation. Project Ruth 2.0 – an Open Source Mesh Avatar by Shin IngenRuth’s Wiki**********************************************************************************LicenseOriginal text in this blog is CC By: unless specified public domainUse as you please with attribution: link to the original.All images without attribution in this blog are CC0: public domain.*********************************My web office: Cybalounge.Don’t register — enter as guest.  If you don’t see me:Click the pointed pushpin on the bottom line See if I am in Selby’s room.My office times:  Weekdays: 12: -12:30 Central time  (US) Maybe weekends, too.  Other times by appointment. Thinkerer Melville in Second Life, Selby Evans in KitelyA web page you can walk intoTry a browser-based virtual worldCybalounge is ready for virtual worlders to use: Tutorials and suggestionsEntertainment in virtual worldsMal Burns: Inworld ReviewEntertainment on the HypergridOpensim AAM Virtual PerformersHYPERGRID EVENTSThe web show: a magazine from the virtual worldsArt of the Artists: [email protected] Machinima Challenge (L$350,000 Prize Pool) Create a film with a work of art.OpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloneyAviation radio: Music to fly by. And to promote your aviation event.Radio for your place – Radio for the metaverse. Anyone for podcasts?Videos from virtual worldsFree video resources for virtual worlds: Screen capture beyond FRAPSSimple video editing with Shotcut, for virtual worldersConvienient video capture in Windows 10–any windowArticles about videos from virtual worldsNews and NotesCommunities in the virtual worldsArcadia Asylum All Around   G+ community: Hypergrid SafariG+ community: Metaverse ToursOpensimworld. Destination guide for the Hypergrid   Best metaverse communitiesCommunities virtual worlds G+Radio in the virtual worldsOpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloneyAviation radio: Music to fly by. And to promote your aviation event.Radio for your place – Radio for the metaverse. Anyone for podcasts?Metaverse beginner helpIMA best practices   How to Enter Kitely Virtual WorldsMetaverse 101 Info + Tutorials for getting started in OpensimFr43k Paine/Dealing With GriefersA Dimension BeyondVirtual Outworlding Table of Contents. SummaryNewcomer help in virtual worlds   Virtual worlds are about people. Communities, communication, shared goalsTime conversion: put time/zone into Google search to get your time Articles in this blogAbout educationAbout artDinosaurSailing in virtual worldsAbout VideosSights of the virtual worldsPeople of the virtual worldsAbout businessOutworldz One-Click Hypergrid (Install your own HG)The Hypergrid WIP ShowThe Hypergrid WIP is a one hour “show & tell” of works in progress. Everyone is invited.  Building, scripting, entertainment– whatever you are working on.Selby may capture video of presentations in voice, for posting on YouTube.The WIP show normally meets on 2 Sundays a month at 12 pm

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