2018 WW: Oars transferred from OpenSim to 3DWebWorldz

Oars transferred from OpenSim to 3DWebWorldzOverview, front campusClick image to enlargeMisterblueGuy is preparing conversion software to move OARs to web-worlds.Here are some scenes from one OAR he has converted.As of this writing, this imported OAR is in 3DWebWorldzLook in the login location for Misterblue’s sandbox– two are not privateThis one is “Sandbox–MisterBlue’s OAR test IST campus.”Back storyWeb-worlds, 3D virtual worlds running in a browser. SummaryCybalounge: Tutorials and suggestions  What guests can do in Cybalounge and how. TutorialCybalounge: FAQ with search on page (in Chrome)Web-world videos********************************************More after the break*************************************************Metaverse events, recent and upcomingEvents on the Hypergrid: HYPEventsHypergrid DestinationsIMA Social Web and Virtual World Events, Music, and Meeting CalendarHYPERGRID EVENTSOpenSimWorld EventsEntertainment on the HypergridOpensim AAM Virtual PerformersPromotion for virtual worlds and everything in ’emSelby’s daily events and news collection:  Virtual worlds are real Selby’s YouTube Channel-Search this blog with the search bar, upper left.OSCC 2017 PresentationsMal Burns: Inworld ReviewHypergrid Writer’s CommunityMetaverse Jobs; Job ListingsIMA projects3D web-worlds of the browser (G+ community) Virtual Outworlding news collection Destination guide: OpenSimWorldHyperica, Directory of Opensimulator hypergrid destinationsWELCOME TO SEANCHAI LIBRARIESHypergrid-related articles in this blog***********************************************************************************Overview, plaza and walkwaysEverything is phantom, but in 3DWW avatars can fly Physics makes things solid.  It is not importing right yet.Boxes on the plazaSigns are properly renderedA covered walkwayThe appearance of the buildings and grounds is maintained Entrance to a buildingDoors should be open in the OARClosed doors will need to be scripted to open.Avatars can walk though closed doors, but that is unnatural.Entrance to another buildingOpen doors say “Come in.”Closed doors are unfriendly.Lobby in one buildingScripting does not import.Scripting will have to be redone in Javascript.Lobby in another buildingInterior design renders well.Chairs will need scripting to support sitting. Looking outsideInterior and exterior can work together.Overview poolsideArchitecture imports well.Another view of the campusLandscaping renders well.Trees do not render well Trees imported with OARThe problem may come from handling of transparencies by webGL or JS.Three.js / WebGL – transparent planes hiding other planes behind themCybalounge has a different way of producing trees. A tree looks very natural and uses only 2 triangles. Does not involve transparencies. Trees in Cybalounge (recent feature)Cybalounge has a different way of producing trees. A tree looks very natural and uses only 2 triangles. Does not involve transparencies. Users may prefer to remove trees to prepare for the OAR save.Then replace them with the Cybalounge version after import.Preliminary observationsI got about 60 FPS on my fairly powerful machine and no lag, but loading was slow.Others, with less capable machines experienced 5 FPS and unacceptable lag.This probably means that we do not want to put that much stuff into a web-world.We can do with less–we can break a sim into several parts and make several OARS.That would make several pages with TP for travel.*********************************************************LicenseOriginal text in this blog is CC By: unless specified public domainUse as you please with attribution: link to the original.All images without attribution in this blog are CC0: public domain.*********************************Drop by my web office Weekdays: 12:-12:30 Central time  (US) Cybalounge, entry place or elsewhereWe can also visit 3DWebWorldz, a professionally-built world. Mondays we focus on learning/library/museums.Wednesdays we focus on promoting your project, using this blog.Fridays we may focus on grants, contracts, business and web-worlds.Don’t register — enter as guest.  If you see no one, click the pointed push-pin (bottom line) to find me.Thinkerer Melville in Second Life, Selby Evans in KitelyA web page you can walk intoTry a browser-based virtual worldCybalounge is ready for virtual worlders to use: Tutorials and suggestionsWeb-worlds are small and run in a browser with nothing else to install.Full virtual worlds are a bigger experience, but need extra software installed.Videos from virtual worldsYadNi Monde Makes ArtsSelby’s YouTube ChannelFree video resources for virtual worldsSimple video editing with Shotcut, for virtual worldersConvienient video capture in Windows 10–any windowArticles about videos from virtual worldsNews and NotesCommunities in the virtual worldsOpensimworld. Destination guide for the Hypergrid   Best metaverse communitiesCommunities virtual worlds G+G+ community: Hypergrid SafariRadio in the virtual worldsCrap Mariner’s 100 word stories (podcast)OpenSimWorkingRadioStreams (OSWRS). Invited article by shawnkmaloneyAviation radio: Music to fly by. And to promote your aviation event.Radio for your place – Radio for the metaverse. Anyone for podcasts?Metaverse beginner helpMetaverse 101 Info + Tutorials for getting started in OpensimNewcomer help in virtual worlds   Virtual worlds are about people. Communities, communication, shared goalsTime conversion: put time/zone into Google search to get your time Articles in this blogAbout educationSailing in virtual worldsAbout VideosSights of the virtual worldsPeople of the virtual worldsAbout business-For more, follow Selby Evans in Google+Annotated screen shots made with JingSecond Life, Linden, SLurl, and SL are trademarks of Linden Research Inc. This blog is not affiliated with anything.   Ads are from Google.Selby Evans in Kitely, Thinkerer Melville in Second LifeLauren is funny

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